... Designed as an experience combining computer graphics, narration, music and a separate synchronised audio soundtrack, the 48K Spectrum program follows a lifeform through creation, birth, development, adulthood and death. The soundtrack feat ...
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... e Dragon but there are a few differences with statement keywords. Commands Keyword Meaning Comments AUDIO AUDIO ON¦OFFResult: Connects or disconnects cassette output to TV speaker. Not on the Spectrum. CLEAR CLEAR [n] (ZX Spectrum)Result: ...
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... standard 9-pin joysticks, including rapid-fire models. It also provided controlled routing of game audio through the television speaker. The interface was available separately or bundled with a Quick Shot II joystick.13 £17.99 14 Post fre ...
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... s could generate tones using the BEEP command, although the hardware provided only a simple one-bit audio output. Despite this limitation, programmers developed increasingly sophisticated techniques for producing music and sound effects. Th ...
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... side.Buffer - £8.75 + 80p p&p £49.95*8*+£2.50 p&p Protos 83S With left hand Symbol Shift key and audio amplifier. Keyboard switch turns amplifier on and off.A ZX81 version, the Protos 83, was also produced.The image on the left is that o ...
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... 5 p&p†Music Designer Cassette price normally £9.95 (Later versions only) The Fuller Box Built-in audio amplifier allows programming of music, explosions, zaps chimes, whistles and an infinite range of other sounds. Based around the popul ...
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... control. The BASIC PLAY command can be used to control these channels. This simulator uses the Web Audio API to generate the sound in your browser. It does not require any sound files. Page Revised: 20/08/2026 Mister Spectrum © 2022–202 ...
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... Y chip, together with the Spectrum's traditional BEEP output, was routed through the television and audio connections. The expansion connector remained part of the Spectrum's hardware, although the new circuitry and different power-up behav ...
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... astFrameTime = performance.now(); document .getElementById("tapStatus") .textContent = "PLAY"; startAudio(); animationFrame = requestAnimationFrame( tapeAnimation ); } /* ========================================= */ /* STOP */ /* ========== ...
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